Kaomojis

πŸ‘ΎπŸ·οΈπŸ­

#entity component system #gamedev #game architecture #entity management #software pattern

πŸ’»πŸ”—πŸ’₯🚧

#software pattern #fault tolerance #distributed systems #microservices #system stability

πŸ’Ύβš™οΈπŸ“¦

#data transfer object #DTO #data mapping #object model #software pattern