Kaomojis

πŸ‘ΎπŸ·οΈπŸ­

#entity component system #gamedev #game architecture #entity management #software pattern

πŸ—ΊοΈπŸ“πŸ§±πŸ•ΉοΈ

#level design #world building #environment design #game architecture #map creation #blocking out #game space